Aspiration Quest

Day 3

Morning, Cho stiff. Make squirrel skin into leather pelt using rain barrel.
Tor and Cho convinced the lodge was run by ghosts, and they survived.
end of session 2

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Day 2

Left crazy lady’s house.
Tor eats ham.
Cho and Tor head down road.
“You miss out on good opportunity!”
Log.
Cho see strange building in field. Tor go.
Bet Tor $2 he couldn’t get in. Tor win.
Weird door. Takes steam to open. Nothing inside. Left names.
end of session 1

Back on road. Tor sense danger! They wait. Nothing. Cho mad.
Tor finds dead body behind tree. Cho never finds out. Tor prays or something.
Guy up ahead runs off the trail to avoid our heroes.
Open field of stumps. Cho reflects on how pretty this region is.
SNAKE! SNAAAKE! SNAAAKE!
Naked lady in field collapses. Whatever.
Back in forest, get to Pineridge. Beard guys.
Tea shop. Weird weird guy in dress and harness counter selling chicken broth.
Cho buy chickens, and firewood, and beef jerky. All come to $15.
Cho cooks chicken over open flame. Tor eat half raw.
Bearded lady sells things for way too expensive.
On way out, Cho tell Knight “Better pass that town up or turn around.”
Tor attacked by squirrel. Cho kill with shield.
Getting dark, find sign leading to light.
Light belongs to creepy lodge surrounded in graveyards. They spend the night.
Cho nightmares. Tor hungrymares.

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Day 1

Cho leaves house.
Tor gets in fight with chicken thieves.
Cho interrupts.
Tor eats Chicken.
Cho and Tor take thief to old lady.
Old lady weird, named Azala Stickers.
Good hospitality, tea and promised breakfast.
Got paid 100 for the thief.
Mrs. Stickers offered 100 more per thief.
Slept no problem. ’xcept Cho who had nightmares about Tor eating his arm.

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World History

Thousands of years ago, there were these guys who… never mind.
It was a hundred years ago. And they weren’t guys. They were robots.

Robots who were run by magic and steam. No ’lectronics or TL8 stuff.

N’the robots awoke after a long, deep sleep, only to find they were completely buried under a few feet of soil. They couldn’t move, but since they were just robots, they didn’t have to. So they just sat there, waiting.

And waiting.

And this is somewhere in the world, but I won’t say where. Could be anywhere. The PC’s are highly unlikely to ever find it. I have no intention of having them eventually encounter these robots. But it calms me (and pacifies at least one of my players) to know that they’re there. Somewhere.

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